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PUBG Animated Collection Creator Adi Shankar Thinks India May Make Nice Video Video games


Indian filmmaker Adi Shankar was revealed by Krafton to helm its PUBG animated collection final month. An avid gamer himself, Shankar isn’t any stranger to adapting video video games to TV present codecs, what with producing the Netflix Castlevania collection. IGN India spoke to Shankar about a variety of matters together with his ideas on the sport improvement business in India, which he believes has nice potential.

“Sure I may see nice video games popping out of India, there’s nothing intrinsically limiting about India that might prohibit anybody from India making a world class sport the way in which builders in China, Spain, Japan, and Korea have,” he says. “The actual query is as India ‘ought to we be making nice video games?’ and the reply is an astounding sure. From my vantage level gaming has bigger implications on the way forward for the human species and India’s function in it.”

To him, sport improvement is essential for the nation’s function on the world stage.

“Moreover, ought to China be surpassing India in each metric creatively within the business of the longer term with video games like Genshin Impression? The reply is completely not,” he says. “The world is transitioning into a world inventive economic system. If India does’t embrace this and nurture our inventive cream and permit it to rise to the highest we’ll get left behind and spend the twenty first century as China’s again workplace. The industrialists of the longer term will come from this house. The query is will these industrialists be Indian?”

This makes us marvel if he ever mulled on the potential of growing video games himself.

“Sure, I’ve considered making a sport,” he says. “In a number of methods I really feel like I’m higher fitted to sport improvement than I’m for Hollywood, although maybe this can be a case of the proverbial grass being greener on the opposite facet.”

With the likes of JJ Abrams and Shonda Rimes getting into the video games enterprise with Dangerous Robotic Video games and Shondaland respectively, is that this one thing Shankar would take into account?

“I feel every time an artist transitions into being a enterprise proprietor the artwork and the enterprise each endure,” he explains. “We’re getting into the period of particular person specialisation and whereas diversification can really feel like low hanging fruit, it’s really a lure and when it’s all mentioned and performed the specialists are those who will survive the transition into the brand new world order. I really feel like I ought to persist with being an artist and permit enterprise folks to construct enterprise round me.”

Keep tuned for our full interview with Shankar this week that features working with Krafton, the metaverse, Netflix’s gaming ambitions, and way more.

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